![]() AI now waits until it has a greater power ratio before launching an attack outside of its borders.Added new EffectPlayer option for modders - miMaxCities.Added new EffectUnit options for modders - SelfApplyEffectUnitYieldCost, SelfApplyEffectUnitTurns, AttackApplyEffectUnitTurns, aiOccurrenceFromModifier, bMercenary.Enabled Extreme Terrain and Tribal Lands map options for multiplayer Continent and Donut map scripts and Tribe Number map option for multiplayer Seaside and Bay map scripts.Sacred and Profane - Make Clergy mission requires target to be single.Tweaked capture foreign cities ambition tiers.Pharaohs of the Nile scenario 6 - Climate change induced Nile flooding now has a 10 turn grace period.Pharaohs of the Nile scenario 3 - Reduced raids and increased Amun units on higher difficulties.Pharaohs of the Nile campaign - No leader turns family opinion penalty no longer applies.Urban tiles no longer placed under tribal settlements unless they are city sites (applies when City Sites number is modified).Exiting a cloud game mid turn will now save your progress and no longer reset to the start of the turn on reload.As before, the locations of these can be set by using improvement pings. The free Garrison in your Capital and Fair from a Traders seat can now appear on any valid tile instead of only on existing urban tiles.Regents who do not give up the throne become Usurpers and do cause others in the line of succession to become bypassed.Regents no longer cause others in the line of succession to become bypassed on becoming Regent or on giving up the throne.The Rightful Heir will automatically become the Chosen Heir and this cannot be changed by the Regent.Regents no longer lead to legitimacy decay as normal leader changes do.This replaces their previous 10% chance to enlist on kill. Zealot leader generals have a new action 'Apply Enlist', which gives their next kill a 100% chance to Enlist for 3 turns, for the cost of 600 civics.Added option to disable tile improvement recommendations.Zealot leader generals have a new action 'Apply Enlist'.The test branch has been updated and is now version 3 Test Fixed premade maps failing to start when No Ancient Ruins option enabled.Fixed map script non-city resource placement.Fixed unit/city stats sometimes not updating when general/governor stats change.Fixed Learn to Play 5 bug where player couldn't declare war again after accepting truce via an event.Fixed specialist widget timers not updating when city yield production changes.Fixed opinion bars displaying inconsistently. ![]()
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